Friday, November 6, 2015

Sem 2 Week 3

Joshua

(Finished)

Player Animation 
  • Idle (2 handed , Normal)
  • Attack (2H,Normal)
  • Walk (2H,Normal)
  • Spell 
    • D1 Spell
    • D2 Spell
    • Shield
  • Dash 
  • Switch to 2H
Code

New Spell

  • Enhance Weapon
  • Pull and push


Swapping Spells/Weapon

(Unfinished)

1. Dungeon 2 A.I

  • Golem Behaviour
  • Stagger for all (Counter) 


2. Save & Load
3. Loot

4. Central Hub


  • Maskman A.I
  • Hub Inventory 


Hui Ling


Improvement on Sculpts

Shun Mun 


Golem

  • Rig


Small Golem

  • Model
  • UV
  • Rig 
  • Animation


Lyn

Golem Texture

Small Golem Concept Art



Jonathan

Level layout (Done in Brightest light setting): 

  • Dungeon 2 Level 1 
  • Dungeon 2 Level 2 


Light variation

  • D2 Level 1: Dark
  • D2 Level 1: Neutral

Dungeon 2 Models

  • Wall + Upper Wall 
  • Pillar (3 variations) 
  • Window walls
  • Ceiling
  • Floor
  • Lamp
  • Lever
  • Wall arc
  • Arc + Lamp
  • Books 




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