Sunday, November 29, 2015

Sem 2 Week 7

Content: Tasks for BCR week and further polishing plus additional content for week 8 Viva

Duration: 10min

Joshua 

Dungeon 1 & 2 Monster Animation Integration with AI

Mask Man sculpt

Jonathan


Forge Model

Shun Mun


Big Golem

  • Regen
  • Normal Attack
  • ExplosiveIdle 

Blunt Weapon texture

Lyn


Texture

  • Straight Sword
  • Curved Sword
U.I 


Hui Ling

Presentation slides

Maskman Script

Sunday, November 22, 2015

Sem 2 Week 6

Content: In-preparation for the Pre-Viva on Week 7.

  1. Finish Coding the A.I, animation and apply integration for Dungeon.
  2. Make Dungeon 1 playable. 
  3. Code Dungeon 2 Monsters. 
  4. Finish texturing the monsters

Joshua

A.I

  • Dark Creature
  • Big Imp
  • Golem

Jonathan


  • Dungeon 1 Intergration

Shun Mun


  • Blunt Weapons Model, UV & Texture
  • Golem Animation
    • Idle
    • Attack
    • Dodge
    • Death


Hui Ling


  • Texture
    • Imp
    • Big Imp
    • Light Imp
    • Angel
  • Pre-Interim Viva Presentation Slides

Lyn 

Small Golem texture

Monday, November 16, 2015

Sem 2 Week 5

Content: With the pre-viva coming in week 7, we aim to finish the general A.I and rest of the weapon designs.


Joshua

Dark Creature Animation

  • Run
  • Attack

Big Imp Animation

  • Run
  • Attack


Jonathan

Model Curved & Straight Swords


Shun Mun


Small Golem Animation

  • Hit
  • Walk
  • Leap & Attack 
Blunt Weapon model

Hui Ling


Blunt Weapon Concept Art

Dark Creature texture 

Lyn


Finish up Big Golem Texture
Small Golem Texture
Urns texture 

Sem 2 Week 4

Content: Finish up Dungeon 2 monsters, Dungeon 1 integration, weapons and animations for Dungeon 1.

Joshua


  • Big Imp Animation
  • Dark Creature Animations

Jonathan

Concept Art:

  • Curved Sword
  • Straight Sword

Integration:

  • Dungeon 1 Level 2 
  • Dungeon 1 Level 3

Shun Mun

Small Golem Animation:

  • Attack


Big Golem Animation:

  • Walk

Weapons Model

Hui Ling


  • Dark Creature Details
  • Blunt Weapon Concept Art
  • Maskman Script

Lyn 


  • Golem texture 
  • Small Golem texture
  • Urn textures

Friday, November 6, 2015

Sem 2 Week 3

Joshua

(Finished)

Player Animation 
  • Idle (2 handed , Normal)
  • Attack (2H,Normal)
  • Walk (2H,Normal)
  • Spell 
    • D1 Spell
    • D2 Spell
    • Shield
  • Dash 
  • Switch to 2H
Code

New Spell

  • Enhance Weapon
  • Pull and push


Swapping Spells/Weapon

(Unfinished)

1. Dungeon 2 A.I

  • Golem Behaviour
  • Stagger for all (Counter) 


2. Save & Load
3. Loot

4. Central Hub


  • Maskman A.I
  • Hub Inventory 


Hui Ling


Improvement on Sculpts

Shun Mun 


Golem

  • Rig


Small Golem

  • Model
  • UV
  • Rig 
  • Animation


Lyn

Golem Texture

Small Golem Concept Art



Jonathan

Level layout (Done in Brightest light setting): 

  • Dungeon 2 Level 1 
  • Dungeon 2 Level 2 


Light variation

  • D2 Level 1: Dark
  • D2 Level 1: Neutral

Dungeon 2 Models

  • Wall + Upper Wall 
  • Pillar (3 variations) 
  • Window walls
  • Ceiling
  • Floor
  • Lamp
  • Lever
  • Wall arc
  • Arc + Lamp
  • Books