EXECUTIVE SUMMARY
Plot Summary
•
You
travel back in time into a dungeon where you fight monsters. Light is your
power and resource.
•
Your
choice at the end of the dungeon has consequences; it will affect which one out
of the three endings you would get.
Objective
•
Get
through 3 dungeon, 9 levels to get to the end
•
Each
level holds a piece of relic; the relic helps you to get back home in the end
of 9 levels.
•
Dying in the game would cause you to lose a relic: one of the penalties.
This is a first person hanck-and-slash dungeon crawler game. The target
audience are young adults who likes slower paced combat. It is also because of
the blood and violence included in the game.
We chose to do this game as there are not many 1st person dungeon
crawler in market. The choices you take affect the dungeon you’re in.
The core mechanics of the game are:
• Take in Light
•
Kill
Enemies and take their Light
•
Makes
monsters Larger and tankier while reducing the number of small monsters.
Or
• Death: Give out Light
o You lose the Light you collected when you
die.
o Dungeon would be lit, and monsters will decrease however angels will descend and trys to eliminate you.
o Health will be cut to half
o Speed increases, attack damages
Radiance bar:
-
5 different light state
o
Dark, Medium dark, Neutral, Medium Light, Light
-
Determines how the player would have to play the game
o
Neutral state is what you start with without abilities.
o
In the "Light" state the player is a "tanky"
character, has quite a good amount of health and much more damage than in the
"neutral" state.
o
In the "Dark" state player becomes this "speedy"
character. They are now faster, however, they only have half the amount of
health you started with.
We are aiming for a more realistic sound design that has elements of a
horror medieval era. Ambient music would be more preferred to be use.
The controls of the game are either the keyboard and mouse or
controller.






