Sunday, December 13, 2015

Sem 2 Week 9

Content: Touch up on player's hand, start on Dungeon 2 integration, Finish up weapons, and code etc. for Open House in Jan. 

Joshua

Code

  • Enhance Weapon
    • Neutral
    • Light
  • Death Penalty + Light U.I 


Jonathan

Dungeon 2 Level 1 Integration

Shun Mun 

Maskman retopo

Lyn 

Straight and Curved Sword texture

Hui Ling


  • Player Hands 
    • Sculpt
    • Texture Improvement
  • Dungeon 2 Demon
    • Sculpt
    • Texture Improvement

Sem 2 Week 8

Joshua


  • Animation Integration
  • Forge Weapon Switch 

Jonathan


  • Dungeon Integration
  • Particle Effects

Shun Mun 


Blunt Weapon texture

Lyn

U.I

Hui Ling


Presentation Slides

Sunday, November 29, 2015

Sem 2 Week 7

Content: Tasks for BCR week and further polishing plus additional content for week 8 Viva

Duration: 10min

Joshua 

Dungeon 1 & 2 Monster Animation Integration with AI

Mask Man sculpt

Jonathan


Forge Model

Shun Mun


Big Golem

  • Regen
  • Normal Attack
  • ExplosiveIdle 

Blunt Weapon texture

Lyn


Texture

  • Straight Sword
  • Curved Sword
U.I 


Hui Ling

Presentation slides

Maskman Script

Sunday, November 22, 2015

Sem 2 Week 6

Content: In-preparation for the Pre-Viva on Week 7.

  1. Finish Coding the A.I, animation and apply integration for Dungeon.
  2. Make Dungeon 1 playable. 
  3. Code Dungeon 2 Monsters. 
  4. Finish texturing the monsters

Joshua

A.I

  • Dark Creature
  • Big Imp
  • Golem

Jonathan


  • Dungeon 1 Intergration

Shun Mun


  • Blunt Weapons Model, UV & Texture
  • Golem Animation
    • Idle
    • Attack
    • Dodge
    • Death


Hui Ling


  • Texture
    • Imp
    • Big Imp
    • Light Imp
    • Angel
  • Pre-Interim Viva Presentation Slides

Lyn 

Small Golem texture

Monday, November 16, 2015

Sem 2 Week 5

Content: With the pre-viva coming in week 7, we aim to finish the general A.I and rest of the weapon designs.


Joshua

Dark Creature Animation

  • Run
  • Attack

Big Imp Animation

  • Run
  • Attack


Jonathan

Model Curved & Straight Swords


Shun Mun


Small Golem Animation

  • Hit
  • Walk
  • Leap & Attack 
Blunt Weapon model

Hui Ling


Blunt Weapon Concept Art

Dark Creature texture 

Lyn


Finish up Big Golem Texture
Small Golem Texture
Urns texture 

Sem 2 Week 4

Content: Finish up Dungeon 2 monsters, Dungeon 1 integration, weapons and animations for Dungeon 1.

Joshua


  • Big Imp Animation
  • Dark Creature Animations

Jonathan

Concept Art:

  • Curved Sword
  • Straight Sword

Integration:

  • Dungeon 1 Level 2 
  • Dungeon 1 Level 3

Shun Mun

Small Golem Animation:

  • Attack


Big Golem Animation:

  • Walk

Weapons Model

Hui Ling


  • Dark Creature Details
  • Blunt Weapon Concept Art
  • Maskman Script

Lyn 


  • Golem texture 
  • Small Golem texture
  • Urn textures

Friday, November 6, 2015

Sem 2 Week 3

Joshua

(Finished)

Player Animation 
  • Idle (2 handed , Normal)
  • Attack (2H,Normal)
  • Walk (2H,Normal)
  • Spell 
    • D1 Spell
    • D2 Spell
    • Shield
  • Dash 
  • Switch to 2H
Code

New Spell

  • Enhance Weapon
  • Pull and push


Swapping Spells/Weapon

(Unfinished)

1. Dungeon 2 A.I

  • Golem Behaviour
  • Stagger for all (Counter) 


2. Save & Load
3. Loot

4. Central Hub


  • Maskman A.I
  • Hub Inventory 


Hui Ling


Improvement on Sculpts

Shun Mun 


Golem

  • Rig


Small Golem

  • Model
  • UV
  • Rig 
  • Animation


Lyn

Golem Texture

Small Golem Concept Art



Jonathan

Level layout (Done in Brightest light setting): 

  • Dungeon 2 Level 1 
  • Dungeon 2 Level 2 


Light variation

  • D2 Level 1: Dark
  • D2 Level 1: Neutral

Dungeon 2 Models

  • Wall + Upper Wall 
  • Pillar (3 variations) 
  • Window walls
  • Ceiling
  • Floor
  • Lamp
  • Lever
  • Wall arc
  • Arc + Lamp
  • Books 




Thursday, October 29, 2015

Sem 2 Week 2

Scrum

10min

Context: Polish up animations, work on Dungeon 2 Layout, Finish up the creature re-sculpt and start on Dungeon 2 creatures. 

Joshua

Animation 


Bolded = Done , Normal = Undone
  • Idle (2 handed , Normal)
  • Attack (2H,Normal)
  • Walk (2H,Normal)
  • Spell 
    • D1 Spell
    • D2 Spell
    • Shield
  • Dash 
  • Switch to 2H

Hui Ling

Shotgun Updates

Sculpt

  • Big Imp 
  • Dark Creatures

Jonathan

Dungeon 2 all 3 level layouts


Shun Mun 

Golem


  • Model 
  • UV


Lyn

Concept Art

  • Golem
  • Small Golem


Sunday, October 18, 2015

Semester 2 Week 1

Content: 

Ternion Studio is now joined by 2 newcomers: Lyn and Shun Mun. 

Lyn would be another Artist in charge on concept art, sculpting and texturing. 

Shun Mun would be handling mainly the creation of 3D assets, Animation, and Rigging. 

More of their details: About Page

SCRUM Duration: 10 mins
Aim: Assigning tasks to the newcomers and ourselves.

    • Improve Angel model and sculpt
    • Joshua (Model)
    • Hui Ling (Sculpt) 



  • Model and Sculpt Dark Creature
    • Joshua (Model) , Hui Ling (Sculpt) 

(WIP)

  • Design Dungeon 2 design 
    • Hui Ling

Joshua

Programming

  • New Spell
    • enhance weapon 
    • pull and push / push only for enemy (Dungeon 2) 
  • Save and Load system
    • Swapping spells & Weapon

Animation

Improve on Player animation

Hui Ling

Concept Art and Sculpture

New Imp Art

Angel Sculpture


  • Wall + Upper Wall + Window Wall
  • Wall arc + Wall arc Pillar
  • Pillar 
  • Floor

Jonathan 


  • Finishing up layout with Dungeon 1 all 3 levels
  • Dungeon 2 Assets model
  • Dungeon 2 Assets texture

Shun Mun 

  • Model Dungeon 1 decorative Assets
  • Arrow
    • Arrow trap wall plate
  • Urns 
  • Root overgrowth

Lyn 

  • Dungeon 2 Monsters and minions design

Thursday, August 20, 2015

Viva Showcase

























Neutral Light











Week 17

Improvement made: 


Sword hilt added silver sheen

Shinier sun shafts

Task finished

Joshua

Mask man Concept Art


Jonathan 


Sun shaft & Sword Hilt & Shield Runes




Hui Ling 

Big Imp Concept Art




Monday, August 3, 2015

Week 16

Content:

Improvement on sun shafts and sword hilt. Input runes on the shield. The angel and fire ball should have a charged-up particle effect.

Joshua

Finish up mask man concept art

Fix the audio and frame rate sync

Jonathan

Improve on sword hilt texture

Input runes in shield

Hui Ling

Finish up Big Imp design

Do up game design document

Week 15

Content: Improvements according to feedbacks on Post-Viva.

Shield needs to be cleaner.

Sword needs to be more impressive

Indication for player getting hit needs to be stronger.

Improve on the sun shaft, visual cues, and there needs to be a clear differentiation for the particles and their uses.

Joshua

Indication of getting hit

U.I Crosshair



Concept art of Mask-man

Jonathan

Shield clean up



Angel laser improvement

More impressive sword model + texture.

Hui Ling

Finish up Assignment 2 Production Plan

Concept Art of Big Imp

Week 14

Progression:

Door and Fire bowl texture updated.

Angel Animation animated:

Idle(Float)
Attack
Death

Integration of level



Imps in place. Animation working



Angels in place. Animation working

Door, lever, animations in place and working.



Different variation of Light level

To-dos:

Content: Prepare the game for week 15 post-viva presentation.

Joshua


Audio integration with:

Lever

Door

Elevator

Imps

  • Attack
  • Footsteps
  • Damage
  • Growl


Angel

  • Attack
  • Damage 


Fire ball

  • Charge
  • Shoot 


Jonathan

Player hand brace & U.I 



Particles:

  • Fire ball


  • Shield
  • Angel Laser 
Start Screen



Load Screen



Hui Ling


Audio Spotting and finding sound effect for:

Door

Elevator

Imps

  • Attack
  • Footsteps
  • Damage
  • Growl


Angel

  • Attack
  • Damage 


Fire ball

  • Charge
  • Shoot 


Dark creature concept



Slides for week 15