Thursday, August 20, 2015
Week 17
Improvement made:
Sword hilt added silver sheen
Shinier sun shafts
Task finished
Joshua
Mask man Concept Art
Monday, August 3, 2015
Week 16
Content:
Improvement on sun shafts and sword hilt. Input runes on the shield. The angel and fire ball should have a charged-up particle effect.
Joshua
Finish up mask man concept art
Fix the audio and frame rate sync
Jonathan
Improve on sword hilt texture
Input runes in shield
Hui Ling
Finish up Big Imp design
Do up game design document
Improvement on sun shafts and sword hilt. Input runes on the shield. The angel and fire ball should have a charged-up particle effect.
Joshua
Finish up mask man concept art
Fix the audio and frame rate sync
Jonathan
Improve on sword hilt texture
Input runes in shield
Hui Ling
Finish up Big Imp design
Do up game design document
Week 15
Content: Improvements according to feedbacks on Post-Viva.
Shield needs to be cleaner.
Sword needs to be more impressive
Indication for player getting hit needs to be stronger.
Improve on the sun shaft, visual cues, and there needs to be a clear differentiation for the particles and their uses.
Joshua
Indication of getting hit
U.I Crosshair
Concept art of Mask-man
Jonathan
Shield clean up
Angel laser improvement
More impressive sword model + texture.
Hui Ling
Finish up Assignment 2 Production Plan
Concept Art of Big Imp
Shield needs to be cleaner.
Sword needs to be more impressive
Indication for player getting hit needs to be stronger.
Improve on the sun shaft, visual cues, and there needs to be a clear differentiation for the particles and their uses.
Joshua
Indication of getting hit
U.I Crosshair
Concept art of Mask-man
Jonathan
Shield clean up
Angel laser improvement
More impressive sword model + texture.
Hui Ling
Finish up Assignment 2 Production Plan
Concept Art of Big Imp
Week 14
Progression:
Door and Fire bowl texture updated.
Angel Animation animated:
Idle(Float)
Attack
Death
Integration of level
Imps in place. Animation working
Angels in place. Animation working
Door, lever, animations in place and working.
Different variation of Light level
To-dos:
Content: Prepare the game for week 15 post-viva presentation.
Audio integration with:
Lever
Door
Elevator
Imps
Angel
Fire ball
Particles:
Door and Fire bowl texture updated.
Angel Animation animated:
Idle(Float)
Attack
Death
Integration of level
Imps in place. Animation working
Angels in place. Animation working
Door, lever, animations in place and working.
Different variation of Light level
To-dos:
Content: Prepare the game for week 15 post-viva presentation.
Joshua
Audio integration with:
Lever
Door
Elevator
Imps
- Attack
- Footsteps
- Damage
- Growl
Angel
- Attack
- Damage
Fire ball
- Charge
- Shoot
Jonathan
Player hand brace & U.I
Particles:
- Fire ball
- Shield
- Angel Laser
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