Sunday, January 31, 2016

Sem 2 Week 15

Jonathan  


  • Fire trap Model + Texture 
  • Mask for the Mask man : Model + Texture 
  • Boss stage 
  • Dungeon 2 Level 2 Integration 


Joshua 


  • Maskman Animation: Combat
  • Maskman Boss A.I 

Shun Mun 

Maskman Animation: Sanctuary Interaction and poses

Hui Ling


  • Sabre concept art 
  • Shotgun updating thumbnails

Lyn 


  • Forge Texture 


Sunday, January 24, 2016

Sem 2 Week 13 ~ 14

Content: Fixing the bugs based on the play test during open house and finish up the Art assets creation. 

Joshua

Recording Mask man voice  
Creating and editing Sound effects
Animating the Big Imps 

Jonathan

Maskman Script edit 
Integrating Dungeon 1 Level 3 

Shun Mun 

Model Maskman 

Lyn

Sword Texture 
Forge Texture

Hui Ling 


Maskman Script Edit

Angel for Dungeon 2 Sculpt & Texture

Maskman Sculpt 

Monday, January 4, 2016

Sem 2 Week 12

Content: Finishing the Integration of Dungeon 1 Level 1 & 2. Continuing the texture of Sword and Monsters. Mask man weight paint, and finding/creating Sound Effects.

Joshua

Finding, creating and editing Sound effect
Fixing of bugs in collab with the dungeon integration

Jonathan

Dungeon Integration
Fix bugs 

Shun Mun 

Mask man: Weight Paint
Finding sound effect 

Lyn

Sword textures


Hui Ling 

Demon for Dungeon 2 Sculpt and Texture

Sunday, December 13, 2015

Sem 2 Week 9

Content: Touch up on player's hand, start on Dungeon 2 integration, Finish up weapons, and code etc. for Open House in Jan. 

Joshua

Code

  • Enhance Weapon
    • Neutral
    • Light
  • Death Penalty + Light U.I 


Jonathan

Dungeon 2 Level 1 Integration

Shun Mun 

Maskman retopo

Lyn 

Straight and Curved Sword texture

Hui Ling


  • Player Hands 
    • Sculpt
    • Texture Improvement
  • Dungeon 2 Demon
    • Sculpt
    • Texture Improvement

Sem 2 Week 8

Joshua


  • Animation Integration
  • Forge Weapon Switch 

Jonathan


  • Dungeon Integration
  • Particle Effects

Shun Mun 


Blunt Weapon texture

Lyn

U.I

Hui Ling


Presentation Slides

Sunday, November 29, 2015

Sem 2 Week 7

Content: Tasks for BCR week and further polishing plus additional content for week 8 Viva

Duration: 10min

Joshua 

Dungeon 1 & 2 Monster Animation Integration with AI

Mask Man sculpt

Jonathan


Forge Model

Shun Mun


Big Golem

  • Regen
  • Normal Attack
  • ExplosiveIdle 

Blunt Weapon texture

Lyn


Texture

  • Straight Sword
  • Curved Sword
U.I 


Hui Ling

Presentation slides

Maskman Script

Sunday, November 22, 2015

Sem 2 Week 6

Content: In-preparation for the Pre-Viva on Week 7.

  1. Finish Coding the A.I, animation and apply integration for Dungeon.
  2. Make Dungeon 1 playable. 
  3. Code Dungeon 2 Monsters. 
  4. Finish texturing the monsters

Joshua

A.I

  • Dark Creature
  • Big Imp
  • Golem

Jonathan


  • Dungeon 1 Intergration

Shun Mun


  • Blunt Weapons Model, UV & Texture
  • Golem Animation
    • Idle
    • Attack
    • Dodge
    • Death


Hui Ling


  • Texture
    • Imp
    • Big Imp
    • Light Imp
    • Angel
  • Pre-Interim Viva Presentation Slides

Lyn 

Small Golem texture